Dusk
Kazali
Philosopher
Alchemist
Minion Info
Summoner
Demon Info
Marionette
Lil' Monsta
Minion
Amnesiac
Chef
Empath
Bounty Hunter
Spy
Ogre
Chambermaid
Dawn
MONDAY NIGHT BOTC GAME 9 BY PAUL & FRIENDS
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
The Spy registers as evil to the Ogre.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
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Flesh and Bone
Dusk
Philosopher
Summoner
Exorcist
Po
Al-Hadikhia
Lil' Monsta
Kazali
Assassin
Gossip
Hatter
Banshee
Amnesiac
Empath
Bounty Hunter
Spy
Chambermaid
Dawn