Dusk
Kazali
Philosopher
Alchemist
Yaggababble
Minion Info
Summoner
Demon Info
Marionette
Minion
Godfather
Amnesiac
Washerwoman
Chef
Empath
Bounty Hunter
Spy
Ogre
Dawn
MONDAY NIGHT BOTC GAME 1 BY PAUL & FRIENDS
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
The Spy registers as evil to the Ogre.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Philosopher
Summoner
Exorcist
Po
Al-Hadikhia
Yaggababble
Kazali
Godfather
Gossip
Banshee
Amnesiac
Empath
Bounty Hunter
Spy
Dawn