Dusk
Kazali
Minion Info
Demon Info
Marionette
Evil Twin
Pukka
Huntsman
Damsel
Washerwoman
Investigator
Clockmaker
Dreamer
Cult Leader
Spy
Mathematician
Dawn
Leviathan
EXTENDED CORD GAME 4 BY VIVA LA SAM
JINXES
The Leviathan cannot enter play after day 5.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If the Leviathan nominates and executes the Soldier, good wins.
If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If Riot nominates and executes the Monk-protected player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If Riot nominates and executes the Soldier, good wins.
If the Spy is (or has been) in play, the Damsel is poisoned.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Monk
Pit-Hag
Pukka
Kazali
Hatter
Huntsman
Damsel
Ravenkeeper
Undertaker
Dreamer
Cult Leader
Spy
Mathematician
Dawn
Leviathan