Dusk
Kazali
Philosopher
Alchemist
Yaggababble
Minion Info
Summoner
Demon Info
Marionette
Godfather
Washerwoman
Chef
Empath
Bounty Hunter
Cult Leader
Spy
Dawn
MONDAY NIGHT BOTC GAME 5 BY PAUL & FRIENDS
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Monk
Summoner
Exorcist
Po
Ojo
Yaggababble
Kazali
Godfather
Banshee
Empath
Undertaker
Bounty Hunter
Cult Leader
Spy
Dawn