Dusk
Alchemist
Magician
Minion Info
Demon Info
Sailor
Preacher
Poisoner
Snake Charmer
Harpy
Amnesiac
Fortune Teller
Seamstress
Village Idiot
Dawn
Vizier
CRASH OUT LEGACY GAME 4 BY FEARLESS DAVE
JINXES
If the Cannibal gains the Zealot ability, the Cannibal learns this.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
The Politician might register as evil to the Vizier.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Zealot might register as evil to the Vizier.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Sailor
Preacher
Poisoner
Snake Charmer
Pit-Hag
Harpy
Fang Gu
Ojo
Banshee
Amnesiac
Fortune Teller
Seamstress
Village Idiot
Dawn