Dusk
Minion Info
Lunatic
Demon Info
Poisoner
Washerwoman
Librarian
Investigator
Chef
Empath
Fortune Teller
Spy
Ogre
Dawn
BLOOD IN THE MARROW GAME 3 BY ASHERLARK
JINXES
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.
If Riot nominates and executes the Monk-protected player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If Riot nominates and executes the Soldier, good wins.
The Spy registers as evil to the Ogre.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
When using their ability the Choirboy gets true info.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Poisoner
Monk
Lunatic
Legion
Imp
Vortox
Ravenkeeper
Empath
Fortune Teller
Undertaker
Spy
Dawn