Dusk
Kazali
Boffin
Minion Info
Lunatic
Demon Info
Fearmonger
Harpy
Investigator
Empath
Fortune Teller
Noble
Village Idiot
Cult Leader
Dawn
BROOKLYN STRATEGIST GAME 13 BY JOSH KRAMER
JINXES
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
The Demon cannot have the Politician ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Innkeeper
Fearmonger
Harpy
Lunatic
Exorcist
Fang Gu
No Dashii
Kazali
Banshee
Farmer
Empath
Fortune Teller
Juggler
Village Idiot
Cult Leader
Dawn