Dusk
Kazali
Boffin
Minion Info
Demon Info
Sailor
Lil' Monsta
Organ Grinder
Fearmonger
Washerwoman
Librarian
Empath
Fortune Teller
Butler
Clockmaker
Village Idiot
Nightwatchman
Dawn
PUKKA UP GAME 8 BY SWAMPERT
JINXES
If the Cannibal gains the Butler ability, the Cannibal learns this.
The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
The Demon cannot have the Politician ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Sailor
Innkeeper
Organ Grinder
Fearmonger
Vigormortis
Lil' Monsta
Kazali
Assassin
Empath
Fortune Teller
Village Idiot
Nightwatchman
Butler
Dawn