Dusk
Lord of Typhon
Alchemist
Poppy Grower
Minion Info
Summoner
Demon Info
Sailor
Minion
Snake Charmer
Harpy
Investigator
Grandmother
Shugenja
Bounty Hunter
Cult Leader
Ogre
Dawn
ONE THE CLOCKTOWER GAME 18 BY NOWHERE
JINXES
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If Riot is in play and the Grandchild dies by execution, evil wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If Riot nominates and executes the Soldier, good wins.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Poppy Grower
Sailor
Snake Charmer
Harpy
Scarlet Woman
Summoner
Zombuul
Po
Lord of Typhon
Assassin
Grandmother
Ravenkeeper
Bounty Hunter
Cult Leader
Dawn