Dusk
Philosopher
Minion Info
Lunatic
Demon Info
Sailor
Lleech
Courtier
Harpy
Pukka
Village Idiot
Bounty Hunter
High Priestess
Dawn
BAGONG KAMPANYA GAME 16 BY CASUAL
JINXES
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If Riot is in play, the Innkeeper-protected player is safe from all evil abilities.
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Sailor
Courtier
Innkeeper
Gambler
Harpy
Lunatic
Exorcist
Pukka
Fang Gu
Lleech
Assassin
Sweetheart
Farmer
Village Idiot
Bounty Hunter
High Priestess
Dawn