Dusk
Lord of Typhon
Kazali
Boffin
Minion Info
Demon Info
Organ Grinder
Evil Twin
Washerwoman
Librarian
Empath
Fortune Teller
Butler
Clockmaker
Bounty Hunter
Nightwatchman
Dawn
Leviathan
PUKKA UP GAME 5 BY SWAMPERT
JINXES
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Leviathan is in play, the Soldier is safe from all evil abilities.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
If the Leviathan is in play & no execution occurs on day 5, good wins.
The Kazali can choose that the Soldier player is one of their evil Minions.
If the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.
The Demon cannot have the Politician ability.
If the Demon would have the Drunk ability, the Boffin chooses a Townsfolk player to have this ability instead.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Monk
Organ Grinder
Zombuul
Lord of Typhon
Kazali
Assassin
Empath
Fortune Teller
Bounty Hunter
Nightwatchman
Butler
Dawn
Leviathan