DUSK Dusk
kazali Kazali
alchemist Alchemist
MINION Minion Info
lunatic Lunatic
DEMON Demon Info
fearmonger Fearmonger
pukka Pukka
investigator Investigator
clockmaker Clockmaker
seamstress Seamstress
balloonist Balloonist
bountyhunter Bounty Hunter
spy Spy
chambermaid Chambermaid
DAWN Dawn

DUSKSALON WEEK4 GAME 7 BY MOYU

Line Break

JINXES

spy alchemist If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
kazali soldier The Kazali can choose that the Soldier player is one of their evil Minions.
heretic baron The Baron might only add 1 Outsider, not 2.
heretic spy Only 1 jinxed character can be in play.
bountyhunter kazali An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled fleshandbone_huntsman If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
fleshandbone_fabled heretic If the good team wins with a Heretic in play: eliminate the Heretic.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled fearmonger If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
fleshandbone_fabled goblin If the Goblin wins due to their ability, retire instead of eliminating the Goblin
fleshandbone_fabled vortox If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
DUSK Dusk
fearmonger Fearmonger
lunatic Lunatic
zombuul Zombuul
pukka Pukka
vortox Vortox
kazali Kazali
seamstress Seamstress
balloonist Balloonist
bountyhunter Bounty Hunter
spy Spy
chambermaid Chambermaid
DAWN Dawn