Dusk
Kazali
Alchemist
Minion Info
Lunatic
Demon Info
Fearmonger
Pukka
Investigator
Clockmaker
Seamstress
Balloonist
Bounty Hunter
Spy
Chambermaid
Dawn
DUSKSALON WEEK4 GAME 7 BY MOYU
JINXES
If the Alchemist has the Spy ability, they do not see the Grimoire, and the real Spy cannot register falsely.
The Kazali can choose that the Soldier player is one of their evil Minions.
The Baron might only add 1 Outsider, not 2.
Only 1 jinxed character can be in play.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Fearmonger
Lunatic
Zombuul
Pukka
Vortox
Kazali
Seamstress
Balloonist
Bounty Hunter
Spy
Chambermaid
Dawn