Dusk
Lord of Typhon
Philosopher
Minion Info
Demon Info
Harpy
Dreamer
Knight
Noble
Village Idiot
Nightwatchman
Cult Leader
Mathematician
Dawn
Leviathan
Vizier
RS GAME 22 BY KYLO
JINXES
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
After day 5, the Pit-Hag cannot choose Leviathan.
The Politician might register as evil to the Vizier.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
The Zealot might register as evil to the Vizier.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
A Village Idiot must die to execution in three different games before it is eliminated.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Innkeeper
Monk
Pit-Hag
Harpy
Imp
Fang Gu
Lord of Typhon
Moonchild
Dreamer
Village Idiot
Nightwatchman
Cult Leader
Mathematician
Dawn
Leviathan