DUSK Dusk
alchemist Alchemist
MINION Minion Info
lunatic Lunatic
summoner Summoner
DEMON Demon Info
engineer Engineer
poisoner Poisoner
courtier Courtier
cerenovus Cerenovus
librarian Librarian
noble Noble
balloonist Balloonist
cultleader Cult Leader
spy Spy
DAWN Dawn

DUSKSALON WEEK2 GAME 5 BY MOYU

Line Break

JINXES

alchemist spy An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
alchemist summoner The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
heretic spy Only 1 jinxed character can be in play.
summoner courtier If the living Summoner has no ability, the Storyteller has the Summoner ability.
summoner engineer If the living Summoner is removed from play, the Storyteller has the Summoner ability.
summoner hatter If the Summoner creates a second living Demon, deaths tonight are arbitrary.
summoner zombuul If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled fleshandbone_huntsman If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
fleshandbone_fabled heretic If the good team wins with a Heretic in play: eliminate the Heretic.
DUSK Dusk
engineer Engineer
poisoner Poisoner
courtier Courtier
innkeeper Innkeeper
acrobat Acrobat
monk Monk
cerenovus Cerenovus
summoner Summoner
lunatic Lunatic
zombuul Zombuul
nodashii No Dashii
vigormortis Vigormortis
ojo Ojo
gossip Gossip
hatter Hatter
moonchild Moonchild
balloonist Balloonist
cultleader Cult Leader
spy Spy
DAWN Dawn