Dusk
Alchemist
Poppy Grower
Minion Info
Demon Info
Lil' Monsta
Cerenovus
Librarian
Dreamer
Ogre
High Priestess
Mathematician
Dawn
NUAGE SUMMERTIME GAME 25 BY AMY
JINXES
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
The Cerenovus may choose to make a player mad that they are the Goblin.
If Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Poppy Grower
Innkeeper
Acrobat
Cerenovus
Pit-Hag
Shabaloth
Ojo
Al-Hadikhia
Lil' Monsta
Barber
Dreamer
Flowergirl
High Priestess
Mathematician
Dawn