Dusk
Lord of Typhon
Minion Info
Summoner
Demon Info
Minion
Snake Charmer
Cerenovus
Pukka
Damsel
Empath
Fortune Teller
Dreamer
Steward
Chambermaid
Mathematician
Dawn
KICKS AND BANS GAME 7 BY SINDOL
JINXES
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
The Cerenovus may choose to make a player mad that they are the Goblin.
The Summoner may choose a player to become the Pukka on the 2nd night.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
Summoning The Lord
QR
Flesh and Bone
Dusk
Snake Charmer
Cerenovus
Summoner
Pukka
Vortox
Lord of Typhon
Vigormortis
Barber
Sweetheart
Sage
Damsel
Empath
Fortune Teller
Dreamer
Town Crier
Oracle
Juggler
Chambermaid
Mathematician
Dawn