Dusk
Lord of Typhon
Alchemist
Yaggababble
Minion Info
Lunatic
Demon Info
Engineer
Fearmonger
Amnesiac
Investigator
Knight
Balloonist
Cult Leader
Spy
Dawn
FLESH MOON RISING GAME 16 BY CLOUD2630
JINXES
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Engineer
Pit-Hag
Fearmonger
Lunatic
Legion
Lord of Typhon
Yaggababble
Sweetheart
Amnesiac
Farmer
Ravenkeeper
Balloonist
Cult Leader
Spy
Dawn