Dusk
Alchemist
Minion Info
Lunatic
Summoner
Demon Info
Sailor
Lil' Monsta
Lleech
Minion
Courtier
Harpy
Fortune Teller
Village Idiot
Mathematician
Dawn
Vizier
FLESH MOON RISING GAME 7 BY CLOUD2630
JINXES
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
If the Vizier is babysitting Lil' Monsta, they die when executed.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
If the Vizier loses their ability, they learn this, and cannot die during the day.
A Village Idiot must die to execution in three different games before it is eliminated.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
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Flesh and Bone
Dusk
Sailor
Courtier
Innkeeper
Gambler
Harpy
Summoner
Lunatic
Shabaloth
Vigormortis
Lleech
Lil' Monsta
Sweetheart
Fortune Teller
Juggler
Village Idiot
Mathematician
Dawn