Dusk
Alchemist
Poppy Grower
Minion Info
Summoner
Demon Info
Sailor
Lleech
Wizard
Harpy
Amnesiac
Empath
Seamstress
Steward
Bounty Hunter
Spy
Dawn
Leviathan
TEST16 GAME 5 BY DEX
JINXES
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
The Politician might register as evil to Legion.
If Legion is summoned, all evil players become Legion.
The Zealot might register as evil to Legion.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Leviathan nominates and executes the Soldier, good wins.
If the Poppy Grower has their ability, the Spy does not see the Grimoire.
If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Poppy Grower
Sailor
Wizard
Harpy
Summoner
Legion
No Dashii
Lleech
Sage
Amnesiac
Empath
Seamstress
Juggler
Bounty Hunter
Spy
Dawn
Leviathan