Dusk
Wraith
Boffin
Philosopher
Poppy Grower
Minion Info
Demon Info
Sailor
Wizard
Empath
Grandmother
Balloonist
Shugenja
Village Idiot
Bounty Hunter
Ogre
Dawn
Leviathan
HATTER'S TEA PARTY GAME 8 BY COURTNEY MILLER
JINXES
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If Leviathan is in play and the Grandchild dies by execution, evil wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If Riot is in play and the Grandchild dies during the day, the Grandmother dies too.
The Demon cannot have the Ogre ability.
The Demon cannot have the Politician ability.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
If the Plague Doctor dies, a living Minion gains the Wraith ability in addition to their own ability, and learns this.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Wraith
Philosopher
Poppy Grower
Sailor
Wizard
Zombuul
No Dashii
Sage
Grandmother
Ravenkeeper
Empath
Town Crier
Balloonist
Village Idiot
Bounty Hunter
Dawn
Leviathan