Dusk
Alchemist
Minion Info
Snitch
Summoner
Demon Info
Poisoner
Pukka
Amnesiac
Chef
Balloonist
Bounty Hunter
Chambermaid
Dawn
TEST2 GAME 4 BY DEX
JINXES
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
The Summoner may summon a Pukka on the 2nd night instead of the 3rd.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Poisoner
Acrobat
Summoner
Imp
Pukka
Po
Sweetheart
Banshee
Amnesiac
Balloonist
Bounty Hunter
Chambermaid
Dawn