Dusk
Wraith
Lord of Typhon
Kazali
Boffin
Philosopher
Alchemist
Poppy Grower
Yaggababble
Magician
Minion Info
Snitch
Lunatic
Summoner
Demon Info
Sailor
Preacher
Lleech
Xaan
Minion
Widow
Snake Charmer
Organ Grinder
Devil's Advocate
Witch
Cerenovus
Fearmonger
Harpy
Mezepheles
Pukka
Huntsman
Damsel
Washerwoman
Investigator
Chef
Empath
Grandmother
Clockmaker
Dreamer
Steward
Balloonist
Shugenja
Village Idiot
Bounty Hunter
Spy
Ogre
General
Chambermaid
Mathematician
Dawn
Vizier
KEN ON DA CLOCK II GAME 7 BY KEN
JINXES
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
An Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
An Alchemist-Wraith has no Wraith ability & a Wraith is in play. After each execution, a living Alchemist-Wraith may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If the Demon has the Goon ability, they can’t turn good due to this ability.
The Demon cannot have the Heretic ability.
The Demon cannot have the Ogre ability.
The Demon cannot have the Politician ability.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
If the Cannibal gains the Zealot ability, the Cannibal learns this.
The Cerenovus may choose to make a player mad that they are the Goblin.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
If Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
The Politician might register as evil to Legion.
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
If Legion is summoned, all evil players become Legion.
The Zealot might register as evil to Legion.
If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
If the Slayer slays the Lleech host, the host dies.
The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
After each execution, the living Magician may publicly guess a living player as the Wraith. If correct, the Demon must choose the Wraith tonight.
A Mastermind that has their ability keeps it if the Vigormortis dies.
The Chambermaid can detect if the Mathematician will wake tonight.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Storyteller would gain the Baron ability, up to two players become Outsiders.
If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.
If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.
If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
If the Storyteller would gain the Wraith ability, a Minion gains it, and learns this.
During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If Riot is in play and the Grandchild dies by execution, evil wins.
If Riot nominates and executes an Innkeeper-protected player, good wins.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
If Riot nominates and executes the Monk-protected player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman becomes the Scarlet Woman again.
If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.
If the Spy is (or has been) in play, the Damsel is poisoned.
The Spy registers as evil to the Ogre.
If the Poppy Grower has their ability, the Spy does not see the Grimoire.
The Summoner registers as the Demon to the Clockmaker.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
If the Summoner creates a second living Demon, deaths tonight are arbitrary.
If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
If the living Summoner has no ability, the Storyteller has the Summoner ability.
The Summoner may summon a Pukka on the 2nd night instead of the 3rd.
If the Summoner summons a dead player into the Zombuul, the Zombuul has already "died once".
The Storyteller doesn't declare the Vizier is in play.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
The Storyteller doesn't declare the Vizier is in play.
The Politician might register as evil to the Vizier.
If the Vizier loses their ability, they learn this, and cannot die during the day.
The Zealot might register as evil to the Vizier.
If the Widow is (or has been) in play, the Damsel is poisoned.
If the Poppy Grower has their ability, the Widow does not see the Grimoire.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
When using their ability the Choirboy gets true info.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober, healthy & gets true info.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If a character would be eliminated due to the Virgin's ability, retire the Virgin instead.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
Summoning The Lord
QR
Flesh and Bone
Dusk
Wraith
Philosopher
Poppy Grower
Sailor
Preacher
Xaan
Innkeeper
Gambler
Acrobat
Snake Charmer
Monk
Organ Grinder
Devil's Advocate
Witch
Cerenovus
Pit-Hag
Fearmonger
Harpy
Mezepheles
Scarlet Woman
Summoner
Lunatic
Lycanthrope
Legion
Imp
Zombuul
Pukka
Po
Fang Gu
No Dashii
Vortox
Lord of Typhon
Vigormortis
Ojo
Al-Hadikhia
Lleech
Yaggababble
Kazali
Assassin
Hatter
Barber
Sweetheart
Plague Doctor
Sage
Professor
Huntsman
Damsel
Townsfolk
Farmer
Tinker
Moonchild
Grandmother
Ravenkeeper
Empath
Dreamer
Flowergirl
Oracle
Juggler
Balloonist
Village Idiot
Bounty Hunter
Spy
General
Chambermaid
Mathematician
Dawn