DUSK Dusk
lordoftyphon Lord of Typhon
boffin Boffin
MINION Minion Info
lunatic Lunatic
DEMON Demon Info
sailor Sailor
witch Witch
investigator Investigator
grandmother Grandmother
dreamer Dreamer
shugenja Shugenja
ogre Ogre
chambermaid Chambermaid
DAWN Dawn
leviathan Leviathan

BIRMINGHAM (ETC.) CLOCKTOWER GAME 14 BY SCOTICUS

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JINXES

pithag ogre If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
leviathan grandmother If Leviathan is in play and the Grandchild dies by execution, evil wins.
leviathan hatter If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
leviathan pithag After day 5, the Pit-Hag cannot choose Leviathan.
mastermind alhadikhia If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
boffin ogre The Demon cannot have the Ogre ability.
fleshandbone_choirboy leviathan Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
fleshandbone_fabled alsaahir If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
fleshandbone_fabled fleshandbone_choirboy If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
fleshandbone_fabled vortox If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
DUSK Dusk
sailor Sailor
witch Witch
pithag Pit-Hag
lunatic Lunatic
vortox Vortox
lordoftyphon Lord of Typhon
alhadikhia Al-Hadikhia
hatter Hatter
moonchild Moonchild
grandmother Grandmother
undertaker Undertaker
dreamer Dreamer
oracle Oracle
juggler Juggler
chambermaid Chambermaid
DAWN Dawn
leviathan Leviathan