Dusk
Lord of Typhon
Alchemist
Yaggababble
Magician
Minion Info
Demon Info
Courtier
Knight
Balloonist
Bounty Hunter
Nightwatchman
Spy
Ogre
Dawn
TEST20 GAME 6 BY DEX
JINXES
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
If Riot nominates and executes the Monk-protected player, good wins.
If Riot nominates and executes the Soldier, good wins.
The Spy registers as evil to the Ogre.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Courtier
Monk
Lord of Typhon
Al-Hadikhia
Yaggababble
Assassin
Professor
Balloonist
Bounty Hunter
Nightwatchman
Spy
Dawn