Dusk
Kazali
Minion Info
Demon Info
Marionette
Evil Twin
Pukka
Huntsman
Damsel
Washerwoman
Investigator
Clockmaker
Dreamer
Cult Leader
Spy
Mathematician
Dawn
Leviathan
EXTENDED CORD GAME 5 BY VIVA LA SAM
JINXES
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If the Leviathan is in play, the Soldier is safe from all evil abilities.
If the Leviathan is in play, the Monk-protected-player is safe from all evil abilities.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
If the Hatter dies on or after day 5, the Demon cannot choose Leviathan.
After day 5, the Pit-Hag cannot choose Leviathan.
If the Hatter dies and Legion is in play, nothing happens. If the Hatter dies and an evil player chooses Legion, all current evil players become Legion.
If the Spy is (or has been) in play, the Damsel is poisoned.
The Marionette does not learn that a Damsel is in play.
If the Marionette thinks that they are the Huntsman, the Damsel was added.
If the Kazali chooses to create a Marionette, they must choose one of their neighbors.
If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
The Kazali can choose that the Soldier player is one of their evil Minions.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Monk
Pit-Hag
Legion
Pukka
Kazali
Hatter
Huntsman
Damsel
Ravenkeeper
Undertaker
Dreamer
Cult Leader
Spy
Mathematician
Dawn
Leviathan