Dusk
Lord of Typhon
Boffin
Philosopher
Minion Info
Summoner
Demon Info
Minion
Evil Twin
Witch
Pukka
Fortune Teller
Clockmaker
Dreamer
Bounty Hunter
Dawn
ORIVERSE FLESH & BONE GAME 5 BY MADDIE
JINXES
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
The Summoner may choose a player to become the Pukka on the 2nd night.
If the Summoner creates a Lord of Typhon, the Lord of Typhon must neighbor a Minion. The other neighbor becomes a not-in-play evil Minion.
The Demon cannot have the Heretic ability.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the good team wins with a Heretic in play: eliminate the Heretic.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
RECOMMENDED FABLED
Summoning The Lord
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Flesh and Bone
Dusk
Philosopher
Witch
Summoner
Lycanthrope
Pukka
Fang Gu
Lord of Typhon
Vigormortis
Barber
Sweetheart
Moonchild
Fortune Teller
Dreamer
Flowergirl
Town Crier
Oracle
Juggler
Bounty Hunter
Dawn