Dusk
Philosopher
Alchemist
Poppy Grower
Magician
Minion Info
Snitch
Lunatic
Demon Info
King
Sailor
Marionette
Engineer
Preacher
Lleech
Minion
Widow
Courtier
Snake Charmer
Godfather
Devil's Advocate
Evil Twin
Witch
Cerenovus
Fearmonger
Mezepheles
Pukka
Pixie
Huntsman
Damsel
Amnesiac
Washerwoman
Librarian
Investigator
Chef
Empath
Fortune Teller
Butler
Grandmother
Clockmaker
Dreamer
Seamstress
Balloonist
Village Idiot
Bounty Hunter
Nightwatchman
Cult Leader
Spy
General
Chambermaid
Mathematician
Dawn
Leviathan
DESTROYER GAME 2 BY DESTROYER
JINXES
An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.
An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.
An Alchemist-Widow has no Widow ability & a Widow is in play. After each execution, a living Alchemist-Widow may publicly guess a living player as the Widow. If correct, the Demon must choose the Widow tonight.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If the Cannibal gains the Butler ability, the Cannibal learns this.
If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
The Cerenovus may choose to make a player mad that they are the Goblin.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
Only 1 jinxed character can be in play.
If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.
If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
The Politician might register as evil to Legion.
If the Preacher chooses Legion, Legion keeps their ability, but the Preacher might learn they are Legion.
If the Leviathan nominates and executes the Exorcist-chosen player, good wins.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If the Leviathan is in play and the Grandchild dies by execution, evil wins.
If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.
If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.
If the Leviathan nominates and executes the Monk-protected player, good wins.
The Leviathan cannot enter play after day 5.
Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Leviathan nominates and executes the Soldier, good wins.
If the Mastermind is alive and the Lleech host dies by execution, the Lleech lives but loses their ability.
If the Slayer slays the Lleech host, the host dies.
The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.
When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.
A Mastermind that has their ability keeps it if the Vigormortis dies.
The Chambermaid can detect if the Mathematician will wake tonight.
The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.
The Mathematician might learn if the Lunatic attacks a different player than the real Demon attacked.
The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
The Recluse might register as the Demon to the Sage.
During a riot, if the Storyteller is nominated, players vote. If they are "about to die", the game ends. If not, they nominate again.
If Riot nominates and executes the Exorcist-chosen player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
If Riot is in play and the Grandchild dies by execution, evil wins.
If Riot nominates and executes an Innkeeper-protected player, good wins.
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
The Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
If Riot nominates and executes the Monk-protected player, good wins.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If Riot nominates and executes the Soldier, good wins.
If the Spy is (or has been) in play, the Damsel is poisoned.
If the Poppy Grower has their ability, the Spy does not see the Grimoire.
If the Widow is (or has been) in play, the Damsel is poisoned.
If the Poppy Grower has their ability, the Widow does not see the Grimoire.
If the Storyteller is executed and the Atheist is in play: eliminate the Atheist, all other characters who died by execution this game are not eliminated.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
A Village Idiot must die to execution in three different games before it is eliminated.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the good team wins with a Heretic in play: eliminate the Heretic.
If the game ends due to the Klutz's ability and no other characters were eliminated: eliminate the Klutz.
If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
If Good wins and no other characters were eliminated: eliminate the first Good character listed on the script.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
(Optional) All characters that die due to the Boomdandy's ability are eliminated.
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Poppy Grower
Sailor
Engineer
Preacher
Courtier
Innkeeper
Gambler
Acrobat
Snake Charmer
Monk
Devil's Advocate
Witch
Cerenovus
Pit-Hag
Fearmonger
Mezepheles
Lunatic
Exorcist
Lycanthrope
Legion
Imp
Zombuul
Pukka
Shabaloth
Po
Fang Gu
No Dashii
Vortox
Vigormortis
Al-Hadikhia
Lleech
Assassin
Godfather
Gossip
Barber
Sweetheart
Sage
Professor
Choirboy
Huntsman
Damsel
Townsfolk
Amnesiac
Farmer
Tinker
Moonchild
Grandmother
Ravenkeeper
Empath
Fortune Teller
Undertaker
Dreamer
Flowergirl
Town Crier
Oracle
Seamstress
Juggler
Balloonist
Village Idiot
King
Bounty Hunter
Nightwatchman
Cult Leader
Butler
Spy
General
Chambermaid
Mathematician
Dawn
Leviathan