Dusk
Boffin
Alchemist
Poppy Grower
Minion Info
Demon Info
Lleech
Minion
Snake Charmer
Pukka
Damsel
Seamstress
Cult Leader
Dawn
HATTER'S TEA PARTY GAME 9 BY COURTNEY MILLER
JINXES
If Riot is in play, the Monk-protected player is safe from all evil abilities.
If the Demon has the Cult Leader ability, they can’t turn good due to this ability.
If the Demon has the Goon ability, they can’t turn good due to this ability.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
The Pukka can still kill the Choirboy with their ability but the information the Choirboy learns is sober and healthy.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If Evil wins and no other characters were eliminated: eliminate the first Evil character listed on the script.
If a script includes Hatter, Lil'Monsta, and Lord of Typhon together with four or fewer minions, add the Generic Minion to the script.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Poppy Grower
Snake Charmer
Monk
Lycanthrope
Pukka
Vortox
Lleech
Sweetheart
Damsel
Undertaker
Flowergirl
Seamstress
Juggler
Cult Leader
Dawn