Dusk
Boffin
Philosopher
Alchemist
Minion Info
Demon Info
Sailor
Wizard
Damsel
Librarian
Clockmaker
Steward
Noble
Village Idiot
Ogre
Dawn
Leviathan
RHAPBOTC GAME 16 BY
JINXES
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
If the Leviathan is in play & no execution occurs on day 5, good wins.
If the Demon has the Goon ability, they can’t turn good due to this ability.
The Demon cannot have the Ogre ability.
If the Alchemist has the Boffin ability, the Alchemist does not learn what ability the Demon has.
If there is a spare token, the Boffin can give the Demon the Village Idiot ability.
If the Plague Doctor dies, a living Minion gains the Goblin ability in addition to their own ability, and learns this.
If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
A Village Idiot must die to execution in three different games before it is eliminated.
If the game ends due to the Damsel's ability and no other characters were eliminated: eliminate the Damsel.
If the Goblin wins due to their ability, retire instead of eliminating the Goblin
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Sailor
Wizard
Gambler
Imp
Po
Vigormortis
Sage
Banshee
Damsel
Village Idiot
Dawn
Leviathan