Dusk
Yaggababble
Minion Info
Summoner
Demon Info
Sailor
Courtier
Butler
Clockmaker
Seamstress
Knight
Shugenja
Village Idiot
Cult Leader
Ogre
Dawn
Leviathan
SIN CITY BOARD GAMES IN PERSON CAMPAGN GAME 15 BY JOE#2
JINXES
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.
If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.
Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.
After day 5, the Pit-Hag cannot choose Leviathan.
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
If the Summoner is drunk on the 3rd night, the Summoner chooses which Demon, but the Storyteller chooses which player.
If the Al-Hadikhia dies by execution, and the Mastermind is alive, the Al-Hadikhia chooses 3 good players tonight: if all 3 choose to live, evil wins. Otherwise, good wins.
The Baron might only add 1 Outsider, not 2.
A Pit-Hag cannot create a Heretic.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
A Village Idiot must die to execution in three different games before it is eliminated.
If the good team wins with a Heretic in play: eliminate the Heretic.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Sailor
Courtier
Pit-Hag
Summoner
Vigormortis
Al-Hadikhia
Yaggababble
Gossip
Sage
Banshee
Town Crier
Seamstress
Village Idiot
Cult Leader
Butler
Dawn
Leviathan