Dusk
Kazali
Philosopher
Magician
Minion Info
Summoner
Demon Info
Sailor
Fearmonger
Clockmaker
Steward
Noble
Bounty Hunter
Cult Leader
Dawn
Vizier
THE GRIMOIRE TRAVELS BACK TO RAVENSWOOD BLUFF BY THE GRIMOIRE
JINXES
If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
If the Summoner turns a dead player into the Zombuul, the Storyteller treats that player as a Zombuul that has died once.
The Summoner cannot create an in-play Demon. If the Summoner creates a not-in-play Demon, deaths tonight are arbitrary.
The Kazali can choose that the Goon player is one of their evil Minions.
If the Vizier and Magician are both in play, the Demon does not learn the Minions.
The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
The Politician might register as evil to the Vizier.
If the Vizier is in play, the Alsaahir must also guess which Demon(s) are in play.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
If the game ends due to the Alsaahir's ability and no other characters were eliminated: retire the Alsaahir.
If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the game ends due to the Fearmonger's ability and no other characters were eliminated: retire the Fearmonger.
If the Vizier is in play and the demon would be eliminated, the Vizier may be eliminated instead.
RECOMMENDED FABLED
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Flesh and Bone
Dusk
Philosopher
Sailor
Fearmonger
Summoner
Exorcist
Zombuul
Po
Vigormortis
Kazali
Sage
Bounty Hunter
Cult Leader
Dawn