DUSK Dusk
MINION Minion Info
lunatic Lunatic
summoner Summoner
DEMON Demon Info
sailor Sailor
lleech Lleech
xaan Xaan
snakecharmer Snake Charmer
pukka Pukka
investigator Investigator
clockmaker Clockmaker
dreamer Dreamer
noble Noble
cultleader Cult Leader
spy Spy
ogre Ogre
DAWN Dawn

PROJECT LEGACY GAME 8 BY ALEX*

Line Break

JINXES

spy ogre The Spy registers as evil to the Ogre.
summoner clockmaker If the Summoner is in play, the Clockmaker does not receive their information until a Demon is created.
summoner pukka The Summoner may choose a player to become the Pukka on the 2nd night.
summoner legion If the Summoner creates Legion, most players (including all evil players) become evil Legion.
lleech slayer If the Slayer slays the Lleech's host, the host dies.
heretic baron The Baron might only add 1 Outsider, not 2.
heretic spy Only 1 jinxed character can be in play.
heretic lleech If the Lleech has poisoned the Heretic then the Lleech dies, the Heretic remains poisoned.
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled mayor If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled heretic If the good team wins with a Heretic in play: eliminate the Heretic.
fleshandbone_fabled legion If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
fleshandbone_fabled lleech If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
DUSK Dusk
sailor Sailor
xaan Xaan
innkeeper Innkeeper
gambler Gambler
snakecharmer Snake Charmer
summoner Summoner
lunatic Lunatic
legion Legion
pukka Pukka
fanggu Fang Gu
lleech Lleech
banshee Banshee
dreamer Dreamer
cultleader Cult Leader
spy Spy
DAWN Dawn