DUSK Dusk
kazali Kazali
MINION Minion Info
DEMON Demon Info
poisoner Poisoner
washerwoman Washerwoman
librarian Librarian
chef Chef
empath Empath
fortuneteller Fortune Teller
clockmaker Clockmaker
cultleader Cult Leader
spy Spy
ogre Ogre
DAWN Dawn

TROUBLED ANVILS GAME 4 BY ONDO

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JINXES

spy ogre The Spy registers as evil to the Ogre.
kazali soldier The Kazali can choose that the Soldier player is one of their evil Minions.
riot mayor The Mayor may choose to stop nominations. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.
riot monk If Riot is in play, the Monk-protected player is safe from all evil abilities.
riot ravenkeeper Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
riot soldier If Riot is in play, the Soldier is safe from all evil abilities.
ogre recluse If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
fleshandbone_fabled cultleader If the game ends due to the Cult Leader's ability and no other characters were eliminated: retire the Cult Leader.
fleshandbone_fabled mayor If the game ends due to the Mayor's ability and no other characters were eliminated: retire the Mayor.
fleshandbone_fabled slayer If the game ends due to the Slayer's ability and no other characters were eliminated: retire the Slayer.
fleshandbone_fabled saint If the game ends due to the Saint's ability and no other characters were eliminated: eliminate the Saint.
fleshandbone_fabled riot Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
fleshandbone_fabled legion If Legion is the last character to die due to execution in a game, and loses as a result: Legion is eliminated.
DUSK Dusk
poisoner Poisoner
monk Monk
legion Legion
zombuul Zombuul
kazali Kazali
ravenkeeper Ravenkeeper
empath Empath
fortuneteller Fortune Teller
cultleader Cult Leader
spy Spy
DAWN Dawn