Dusk
Boffin
Poppy Grower
Minion Info
Snitch
Demon Info
Preacher
Lil' Monsta
Washerwoman
Investigator
Butler
Balloonist
Ogre
General
Mathematician
Dawn
THINGS CAN ONLY GET BETTER GAME 16 BY ALEJOFBLACK
JINXES
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
If the Exorcist chooses Riot on the 3rd night, Minions do not become Riot.
The Demon cannot have the Ogre ability.
The Baron might only add 1 Outsider, not 2.
The Demon cannot have the Heretic ability.
Each night*, the Demon chooses an alive good player (different to previous nights): a chosen Choirboy uses their ability but does not die.
If the King is not on the script and Choirboy is killed by the demon: Choirboy learns an alive good player. Choirboy is sober and healthy.
If the Damsel is not on the script, Huntsman ability becomes: [You gain the ability of a previously eliminated townsfolk. You learn which.]
If the good team wins with a Heretic in play: eliminate the Heretic.
Characters who die due to the Riot's ability on day 3 are eliminated. If the last Riot dies on day 3: eliminate Riot.
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Flesh and Bone
Dusk
Poppy Grower
Preacher
Exorcist
Lycanthrope
Fang Gu
Vigormortis
Lil' Monsta
Balloonist
Butler
General
Mathematician
Dawn