Dusk
Philosopher
Poppy Grower
Minion Info
Demon Info
Lil' Monsta
Lleech
Godfather
Mezepheles
Amnesiac
Butler
Balloonist
Bounty Hunter
Spy
General
Chambermaid
Mathematician
Dawn
Leviathan
FLESH AND BONE TEST GAME 2 BY JOHN SMITH
JINXES
The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
If the Leviathan is in play, the Innkeeper-protected-players are safe from all evil abilities.
After day 5, the Pit-Hag cannot choose Leviathan.
If the Poppy Grower is in play, Minions don't wake together. They are woken one by one, until one of them chooses to take the Lil' Monsta token.
If the Poppy Grower is in play, the Spy does not see the Grimoire until the Poppy Grower dies.
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
If the Lleech dies to their own ability: eliminate the Lleech but not the character they poisoned on their first night.
If the game ends due to the Vortox's ability and no other characters were eliminated: retire the Vortox.
RECOMMENDED FABLED
QR
Flesh and Bone
Dusk
Philosopher
Poppy Grower
Innkeeper
Pit-Hag
Mezepheles
Vortox
Lleech
Lil' Monsta
Godfather
Gossip
Amnesiac
Flowergirl
Balloonist
Bounty Hunter
Butler
Spy
General
Chambermaid
Mathematician
Dawn
Leviathan