FRIENDLY FIRE IN THE LAND OF THE DEAD
Campaign ID & Version ID: 691
Engine Version: 2
View Code (Read Only)
Community Datasets The Pandemonium Institute, No Rolls Barred, Clocktower with Arif, Patters, Grim Scenarios, The Grimoire, Final 3 Con - 2025
Campaign Options
  • End Condition: Deathmatch
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 5
  • Max Demon: 3
  • Process Mode: Probabilistic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: True
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes STARTING SCRIPT DJINN RULE: Evil players do not know each other. If the dead equal or outnumber the living, they learn who each other are that night. (Will be removed after 5 games.) Campaign is played in-person with my friends & Clocktower group. I'm in between jobs currently so I am spending my life running about 2-3 games a day for two separate sets of players (25 total with 10-12 in each game, with most dropping/out over the days, a couple playing all the games).


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Game: 6 Created , Submitted

6
(0)
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Flesh & Bone: Farmer, Minstrel, Saint

New Arrivals: Soldier → Farmer, Poppy Grower → Minstrel, Heretic → Saint

Game 6 Notes

After evil's absolutely insane loss in the last game, they finally pulled off a victory after their 4-game losing streak, and a complete stomp at that. Kazali made a Pit-Hag and Psychopath, the Pit-Hag turned the Kazali into a Vigormortis who then killed the Pit-Hag before they could be executed, and after that the game just completely fell apart for good.

Also the first game without the starting Djinn rule enabled, evil was excited to finally know each other (celebrated with a Kazali game).

Game: 5 Created , Submitted

6
(0)
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Flesh & Bone: Preacher, Heretic, Marionette, Lil' Monsta

New Arrivals: Courtier → Preacher, Puzzlemaster → Heretic, Cerenovus → Marionette, Yaggababble → Lil' Monsta

Game 5 Notes

A completely insane game where the Fearmonger successfully executed their target (the Poppygrower), which unfortunately immediately lost the game for evil because there was a hidden Heretic (ugh). It was funny, though.

Game: 4 Created , Submitted

5
(0)
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Flesh & Bone: Alchemist, Cerenovus, Kazali

New Arrivals: Professor → Alchemist, Harpy → Cerenovus, Al-Hadikhia → Kazali

Game 4 Notes

A player caught on to the Yaggababble phrase in the mid-game ('I think so'), the demon player's most commonly said phrase both before & after the game, but because of this ended up basically entirely shutting down evil. Unsurprisingly, good won after that.
Also, blagh, Heretic was added. Boo!

Game: 3 Created , Submitted

5
(0)
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Flesh & Bone: Investigator, Village Idiot, Courtier, Puzzlemaster, Harpy, Yaggababble

New Arrivals: Shugenja → Investigator, Empath → Village Idiot, Monk → Courtier, Drunk → Puzzlemaster, Witch → Harpy, Shabaloth → Yaggababble

Game 3 Notes

D2 Harpy execution, D3 Professor execution after they tried to resurrect the dead Damsel (who was still bluffing Savant to try and bait out a Damsel guess later in the game). D4 good sniped the demon and won.

Game: 2 Created , Submitted

5
(0)
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Flesh & Bone: Shugenja, Poppy Grower, Damsel, Fearmonger

New Arrivals: Chef → Shugenja, Magician → Poppy Grower, Snitch → Damsel, Boomdandy → Fearmonger

Game 2 Notes

Surprisingly lengthy game with lots of Monk and Innkeeper protections. Eventual Good victory.

Game: 1 Created , Submitted

6
(0)
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Game 1 Notes

Solid late-game Boomdandy win for evil.

Setup Created , Submitted