CULTS AND MURDER
Campaign ID & Version ID: 1266
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
  • End Condition: Deathmatch
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 4
  • Max Demon: 4
  • Process Mode: Deterministic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: '1'
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes From Sects and Violence, let's see how both sides change

Campaigns Branched from this campaign:

Cults and Murder - Game 0

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Game: 3 Created , Submitted

29
(0)
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Flesh & Bone: Exorcist, Ravenkeeper, Zombuul

New Arrivals: Snake Charmer → Exorcist, Sage → Ravenkeeper, Vigormortis → Zombuul

Game 3 Notes

A faster game where they were able to get the Fang Gu just in time before it was jumping that night.

Game: 2 Created , Submitted

30
(0)
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Flesh & Bone: Fisherman, Legion

New Arrivals: Artist → Fisherman, Vortox → Legion

Game 2 Notes

Game 2 had a Drunk SC and Philo SC both pick the demon n1, the oracle was made to believe it was a legion game via vigor poisoning.

Game: 1 Created , Submitted

33
(0)
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Game 1 Notes

The starting game, just a completely normal game of SNV to start.

Setup Created , Submitted