RANDOMIZED SCRIPT. WE'LL SEE.
Campaign ID & Version ID: 1734
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
  • End Condition: Rush
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 4
  • Max Demon: 4
  • Process Mode: Deterministic
  • Script Growth Speed: Instant
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: False
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes Was only using the old app (clocktower.online) for the most part, so got rid of all characters it does not use.


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Game: 2 Created , Submitted

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(0)
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Flesh & Bone: Librarian, Pixie, Undertaker, Dreamer, Ravenkeeper, Sage, Poppy Grower, Sweetheart, Godfather, Fearmonger

New Arrivals: Washerwoman → Librarian, Oracle → Undertaker, King → Dreamer, Philosopher → Pixie, Farmer → Ravenkeeper, Choirboy → Sage, Magician → Poppy Grower, Moonchild → Sweetheart, Assassin → Godfather, Boomdandy → Fearmonger

Game 2 Notes

LOL!!! Fearmonger choose klutz N1 and convinced everyone that they have a higher chance of picking a good player and not lossing the game, unamunous vote, klutz was executed game over, evil wins.

Game: 1 Created , Submitted

20
(0)
Clocktracker Logo Clocktracker

Game 1 Notes

Boomdandy exploded D1. Going to have a very different script next (used optional boomdandy rule).

Setup Created , Submitted