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Campaign ID & Version
ID: 1734
Engine Version: 2
View Code (Read Only)
Community Datasets
Campaign Options
End Condition: Rush
End Value:
Max Townsfolk: 13
Max Outsider: 4
Max Minion: 4
Max Demon: 4
Process Mode: Deterministic
Script Growth Speed: Instant
Script Truncate Speed: Instant
Custom Datasets:
Like Surprises: False
Eliminate Linked: 1
Show Evil Winning: 1
Show Graveyard: 1
Display Qr Code In App: 1
Custom Rule:
Campaign/Setup Notes
Was only using the old app (clocktower.online) for the most part, so got rid of all characters it does not use.
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Load Living Scripts History
Dagre
CoSE-Bilkent
Cola
Klay
Breadthfirst
Change Layout
Game: 2 Created , Submitted New Arrivals: Washerwoman → Librarian, Oracle → Undertaker, King → Dreamer, Philosopher → Pixie, Farmer → Ravenkeeper, Choirboy → Sage, Magician → Poppy Grower, Moonchild → Sweetheart, Assassin → Godfather, Boomdandy → Fearmonger
Game 2 Notes LOL!!! Fearmonger choose klutz N1 and convinced everyone that they have a higher chance of picking a good player and not lossing the game, unamunous vote, klutz was executed game over, evil wins. Game: 1 Created , Submitted
Game 1 Notes Boomdandy exploded D1. Going to have a very different script next (used optional boomdandy rule). Setup Created , Submitted
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