In the shadow of the Tower, nothing is forgotten. Every whisper, every accusation, every execution leaves its mark. Alliances shift, truths unravel, and the line between friend and foe grows thinner with each game.
Rabenhaupt: The Tower Sees All is a legacy-style Blood on the Clocktower campaign, organized by the board game association Rabenhaupt, where your choices carry forward. Roles disappear, new powers emerge, and the story evolves with every session. Win, and you shape the future. Lose, and the Tower remembers.
Trust carefully. Speak wisely. The Tower is always watching.
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Desmond – Virgin
Nova – Imp
Melissa – Saint
Nick – Empath
Leon – Chef
Merel – Investigator
Thijs – Scarlet Woman
Nils – Baron
Roy – Drunk (Washerwoman)
Aron – Slayer
Day 1
Leon nominates Desmond, triggering the Virgin’s ability.
Leon is immediately executed.
Night 1
The Demon targets Merel.
Merel dies.
Day 2
Merel, before dying, asks for Nils to be nominated.
Thijs follows through and nominates Nils.
With 4 votes, Nils is executed.
Night 2
The Demon selects Aron.
Aron dies.
Day 3
Roy nominates Thijs.
With 6 votes, Thijs is executed.
Night 3
The Demon chooses Melissa, who dies.
Due to a Storyteller mistake, Nick (Empath) receives incorrect information this night.
Day 4
Nick nominates Nova, but with only 1 vote, the nomination fails.
No execution takes place.
Night 4
The Demon targets Desmond.
Desmond dies.
The earlier Storyteller mistake is corrected moving forward.
Day 5
Nick nominates Nova, receiving 4 votes and placing her on the block.
Roy, uncertain, nominates Nick instead.
With 6 votes, Nick is executed.
Final Day
With the Demon still alive, the Evil team wins the game.