SHADOWS OF UMBRAVA
Campaign ID & Version ID: 3080
Engine Version: 2
View Code (Read Only)
Community Datasets No Rolls Barred, The Pandemonium Institute, Patters
Reserved Characters Remaining

9

Campaign Options
  • End Condition: Domination
  • End Value:
  • Max Townsfolk: 13
  • Max Outsider: 4
  • Max Minion: 5
  • Max Demon: 4
  • Process Mode: Probabilistic
  • Script Growth Speed: Per Game
  • Script Truncate Speed: Instant
  • Custom Datasets:
  • Like Surprises: '0'
  • Eliminate Linked: 1
  • Show Evil Winning: 1
  • Show Graveyard: 1
  • Display Qr Code In App: 1
  • Custom Rule:
Campaign/Setup Notes The story begins in Umbrava, an old medieval town once known for its simple folk... washerwomen, chefs, and drunkards. But Umbrava carries a terrible curse: it is the chosen battleground of the Timeless War, an eternal conflict between two nameless gods, one of Light, one of Shadow. The Curse of Umbrava: Each generation, the gods’ feud reignites. At dawn, the forces of good awaken... townsfolk, travelers, and any who resist the dark. At dusk, evil rises from the fog, as demons and corrupted souls take to the streets. The war continues until one side is completely wiped out... either all demons are destroyed, or all mortals fall to the curse. Only then will the Timeless War end, and the victor will decide the fate and history of the world. This Generation’s Conflict: In the first cycle of the war, a cunning Imp demon emerges as the spark of evil. Small but dangerous, it can pass its demonic essence to others upon death, spreading corruption like a plague. Alongside the Imp moves the Marionette... a mortal who believes themselves righteous, but is secretly manipulated by the demon’s will. The Objective: The people of Umbrava must uncover and destroy the demonic presence before darkness overtakes the town. If the Imp and its influence are not stopped, evil will claim the first victory in the Timeless War... and the curse will deepen for the next generation.


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Setup Created , Submitted